# Commercial reuse guide

Checked 26 September 2026. These classifications concern the main code license, not a complete audit of all files in each project.

| License | Sell an app built from the code? | Main conditions |
| --- | --- | --- |
| MIT | Yes, including closed-source derivatives | Preserve copyright and permission notices. |
| Apache 2.0 | Yes, including closed-source derivatives | Preserve license and relevant notices; mark modified files; observe NOTICE and patent provisions. No trademark grant. |
| BSD 3-Clause | Yes, including closed-source derivatives | Preserve notices and disclaimer; do not imply author endorsement. |
| GPL 3.0 | Commercial sale is allowed, with copyleft obligations | Provide corresponding source as required and allow recipients to redistribute under GPL. Check compatibility with Unity, Meta SDK and networking dependencies. |
| Meta SDK agreement | Commercial Quest integration can be allowed | Follow the permitted sample-code/SDK uses, target-device restrictions, notices, third-party terms and experimental-feature limits. It is not an unrestricted MIT asset pack. |
| Unity Companion | Commercial Unity products can be allowed | Valid Unity licensing, Unity use scope, notices and third-party conditions apply. |
| PolyForm Noncommercial | No commercial-use grant | Separate permission/license is needed for commercial development or sale. |
| No clear license | Not established | Public GitHub visibility does not grant commercial reuse rights. |

Primary references: [MIT](https://choosealicense.com/licenses/mit/), [Apache 2.0](https://choosealicense.com/licenses/apache-2.0/), [BSD 3-Clause](https://choosealicense.com/licenses/bsd-3-clause/), [GNU GPL FAQ](https://www.gnu.org/licenses/gpl-faq.en.html), [Meta SDK agreement](https://developers.meta.com/horizon/licenses/oculussdk/), [Unity Companion License](https://unity.com/legal/licenses/unity-companion-license). Each project below links its own license evidence.

## If you write entirely new code

An independently implemented game mechanic can be a starting point. Rewriting code does not grant rights to copy a game's artwork, music, characters, dialogue, level content, branding or other protected expression. Make an original game with your own or appropriately licensed content and name. Other rights such as trademarks and patents can also matter. The US Copyright Office distinguishes game ideas and methods from protectable artistic/literary material: [Games guidance](https://www.copyright.gov/register/tx-games.html). This is a useful distinction, not a jurisdiction-specific clearance of a particular clone.

The commercial games in the visual-style gallery are inspiration references. Their screenshots do not grant source-code or asset-reuse rights. Style labels and Quest design notes are editorial assessments; rendering budgets are qualitative estimates, not benchmarks.

## Most promising permissive-code bases

First Hand, The World Beyond, Phanto, Cryptic Cabinet, Spirit Sling, MRUK, MR Motifs and Meta XR Tabletop Games use MIT for their main code. Open Brush uses Apache 2.0. These are promising commercial starting points once the files and dependencies you actually ship have been checked.

Important exceptions: current Lasertag is PolyForm Noncommercial; ARC Car Racing is GPL 3.0 and omits some Asset Store content; marker-tracking/OpenCV examples require separately licensed paid OpenCV for Unity; camera/AI projects may include models or cloud-service terms outside the root code license. Photon hosting/service configuration and costs are separate from the game code's license.

## Per-project decision table

| Project | Main license | Commercial-use reading | Source license |
| --- | --- | --- | --- |
| [First Hand](https://github.com/oculus-samples/Unity-FirstHand) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-FirstHand/blob/main/LICENSE.txt) |
| [The World Beyond](https://github.com/oculus-samples/Unity-TheWorldBeyond) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-TheWorldBeyond/blob/main/LICENSE) |
| [Project Phanto](https://github.com/oculus-samples/Unity-Phanto) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-Phanto/blob/main/LICENSE.txt) |
| [Cryptic Cabinet](https://github.com/oculus-samples/Unity-CrypticCabinet) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-CrypticCabinet/blob/main/LICENSE) |
| [Spirit Sling Tabletop](https://github.com/oculus-samples/Unity-SpiritSling) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-SpiritSling/blob/main/LICENSE) |
| [Discover](https://github.com/oculus-samples/Unity-Discover) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-Discover/blob/main/LICENSE) |
| [Spatial Lingo](https://github.com/oculus-samples/Unity-SpatialLingo) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-SpatialLingo/blob/main/LICENSE) |
| [MR Utility Kit Samples](https://github.com/oculus-samples/Unity-MRUtilityKitSample) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-MRUtilityKitSample/blob/main/LICENSE) |
| [MR Motifs](https://github.com/oculus-samples/Unity-MRMotifs) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-MRMotifs/blob/main/LICENSE) |
| [Interaction SDK Samples](https://github.com/oculus-samples/Unity-InteractionSDK-Samples) | Meta/Oculus SDK terms | Commercial integration into a Quest app is subject to the Meta SDK agreement, allowed sample-code scope and notices. Experimental-only features may not be production-authorized. | [Evidence](https://github.com/oculus-samples/Unity-InteractionSDK-Samples/blob/main/LICENSE.txt) |
| [Starter Samples](https://github.com/oculus-samples/Unity-StarterSamples) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-StarterSamples/blob/main/LICENSE) |
| [Depth API](https://github.com/oculus-samples/Unity-DepthAPI) | Meta/Oculus SDK terms | Commercial integration into a Quest app is subject to the Meta SDK agreement, allowed sample-code scope and notices. Experimental-only features may not be production-authorized. | [Evidence](https://github.com/oculus-samples/Unity-DepthAPI/blob/main/LICENSE) |
| [Passthrough Camera API Samples](https://github.com/oculus-samples/Unity-PassthroughCameraApiSamples) | Meta/Oculus SDK terms | Commercial integration into a Quest app is subject to the Meta SDK agreement, allowed sample-code scope and notices. Experimental-only features may not be production-authorized. | [Evidence](https://github.com/oculus-samples/Unity-PassthroughCameraApiSamples/blob/main/LICENSE.txt) |
| [Shared Spatial Anchors](https://github.com/oculus-samples/Unity-SharedSpatialAnchors) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-SharedSpatialAnchors/blob/main/LICENSE) |
| [Space Sharing](https://github.com/oculus-samples/Unity-SpaceSharing) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-SpaceSharing/blob/main/LICENSE) |
| [Local Multiplayer MR](https://github.com/oculus-samples/Unity-LocalMultiplayerMR) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-LocalMultiplayerMR/blob/main/LICENSE.txt) |
| [Tracked Keyboard](https://github.com/oculus-samples/Unity-TrackedKeyboard) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-TrackedKeyboard/blob/main/LICENSE.txt) |
| [Avatar + Interaction SDK Sample](https://github.com/oculus-samples/Unity-MetaXRInteractionSDK-AvatarSample) | Meta/Oculus SDK terms | Commercial integration into a Quest app is subject to the Meta SDK agreement, allowed sample-code scope and notices. Experimental-only features may not be production-authorized. | [Evidence](https://github.com/oculus-samples/Unity-MetaXRInteractionSDK-AvatarSample/blob/main/LICENSE.txt) |
| [North Star](https://github.com/oculus-samples/Unity-NorthStar) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-NorthStar/blob/main/LICENSE) |
| [Move Fast](https://github.com/oculus-samples/Unity-MoveFast) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-MoveFast/blob/main/LICENSE.txt) |
| [Ultimate Glove Ball](https://github.com/oculus-samples/Unity-UltimateGloveBall) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-UltimateGloveBall/blob/main/LICENSE) |
| [Decommissioned](https://github.com/oculus-samples/Unity-Decommissioned) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-Decommissioned/blob/main/LICENSE) |
| [Shared Spaces](https://github.com/oculus-samples/Unity-SharedSpaces) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-SharedSpaces/blob/main/LICENSE) |
| [Movement](https://github.com/oculus-samples/Unity-Movement) | Meta/Oculus SDK terms | Commercial integration into a Quest app is subject to the Meta SDK agreement, allowed sample-code scope and notices. Experimental-only features may not be production-authorized. | [Evidence](https://github.com/oculus-samples/Unity-Movement/blob/main/LICENSE.md) |
| [Meta XR Audio SDK Samples](https://github.com/oculus-samples/Unity-MetaXRAudioSDK) | Meta/Oculus SDK terms | Commercial integration into a Quest app is subject to the Meta SDK agreement, allowed sample-code scope and notices. Experimental-only features may not be production-authorized. | [Evidence](https://github.com/oculus-samples/Unity-MetaXRAudioSDK/blob/main/LICENSE) |
| [Haptics Studio Examples](https://github.com/oculus-samples/haptics-studio-examples) | Meta/Oculus SDK terms | Commercial integration into a Quest app is subject to the Meta SDK agreement, allowed sample-code scope and notices. Experimental-only features may not be production-authorized. | [Evidence](https://github.com/oculus-samples/haptics-studio-examples/blob/main/LICENSE.txt) |
| [Compositor Layers](https://github.com/oculus-samples/Unity-CompositorLayers) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-CompositorLayers/blob/main/LICENSE) |
| [Performance Settings](https://github.com/oculus-samples/Unity-PerformanceSettings) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-PerformanceSettings/blob/main/LICENSE) |
| [Application SpaceWarp](https://github.com/oculus-samples/Unity-AppSpaceWarp) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-AppSpaceWarp/blob/main/LICENSE) |
| [Asset Streaming](https://github.com/oculus-samples/Unity-AssetStreaming) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-AssetStreaming/blob/main/LICENSE) |
| [Shader Prewarmer](https://github.com/oculus-samples/Unity-ShaderPrewarmer) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/Unity-ShaderPrewarmer/blob/main/LICENSE) |
| [Virtual Camera Publisher](https://github.com/oculus-samples/Unity-VirtualCameraPublisher) | Meta/Oculus SDK terms | Commercial integration into a Quest app is subject to the Meta SDK agreement, allowed sample-code scope and notices. Experimental-only features may not be production-authorized. | [Evidence](https://github.com/oculus-samples/Unity-VirtualCameraPublisher/blob/dev/LICENSE) |
| [Whisperer](https://github.com/oculus-samples/voicesdk-samples-whisperer) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/oculus-samples/voicesdk-samples-whisperer/blob/main/LICENSE) |
| [Open Brush](https://github.com/icosa-foundation/open-brush) | Apache-2.0 | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/icosa-foundation/open-brush/blob/main/LICENSE) |
| [Meta XR Tabletop Games](https://github.com/dilmerv/MetaXRTableTopGames) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/dilmerv/MetaXRTableTopGames/blob/master/LICENSE) |
| [ARC Car Racing](https://github.com/lawtancool/ARC-Car-Racing) | GPL-3.0 | Commercial sale is permitted by GPL, with source and redistribution obligations. Unity/Meta/Photon dependency compatibility also needs review; not a cleared proprietary-game base. | [Evidence](https://github.com/lawtancool/ARC-Car-Racing/blob/main/LICENSE) |
| [TinkerXR](https://github.com/Boysle/TinkerXR) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/Boysle/TinkerXR/blob/main/LICENSE) |
| [Bracer XR](https://github.com/treytuscai/bracer-xr) | Apache-2.0 | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/treytuscai/bracer-xr/blob/master/LICENSE) |
| [QuestRoomScan](https://github.com/genesisinteractive/QuestRoomScan) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/genesisinteractive/QuestRoomScan/blob/main/LICENSE.md) |
| [QuestCameraKit](https://github.com/xrdevrob/QuestCameraKit) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/xrdevrob/QuestCameraKit/blob/main/LICENSE) |
| [UXR.QuestCamera](https://github.com/Uralstech/UXR.QuestCamera) | Apache-2.0 | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/Uralstech/UXR.QuestCamera/blob/master/LICENSE) |
| [Quest ArUco Marker Tracking](https://github.com/TakashiYoshinaga/QuestArUcoMarkerTracking) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/TakashiYoshinaga/QuestArUcoMarkerTracking/blob/main/LICENSE) |
| [QuestCameraTools-Unity](https://github.com/HoloLabInc/QuestCameraTools-Unity) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/HoloLabInc/QuestCameraTools-Unity/blob/main/LICENSE.md) |
| [QuestRealityCapture](https://github.com/t-34400/QuestRealityCapture) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/t-34400/QuestRealityCapture/blob/main/LICENSE) |
| [Unity QuestVisionStream](https://github.com/danieloquelis/Unity-QuestVisionStream) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/danieloquelis/Unity-QuestVisionStream/blob/main/LICENSE) |
| [Quest + OpenCV Example](https://github.com/EnoxSoftware/QuestWithOpenCVForUnityExample) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/EnoxSoftware/QuestWithOpenCVForUnityExample/blob/main/LICENSE) |
| [Synth VR](https://github.com/genesisinteractive/synth-vr) | Apache-2.0 | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/genesisinteractive/synth-vr/blob/main/LICENSE) |
| [theDAW XR](https://github.com/gantasmo/theDAW-XR) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/gantasmo/theDAW-XR/blob/main/LICENSE) |
| [Meta Quest MR Unity Template](https://github.com/afjk/Meta-Quest-MR-Unity-Template) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/afjk/Meta-Quest-MR-Unity-Template/blob/main/LICENSE) |
| [Mixed Reality Toolkit 3](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity) | BSD-3-Clause | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/blob/main/LICENSE.md) |
| [UltimateXR](https://github.com/VRMADA/ultimatexr-unity) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/VRMADA/ultimatexr-unity/blob/main/LICENSE) |
| [VRTK](https://github.com/ExtendRealityLtd/VRTK) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/ExtendRealityLtd/VRTK/blob/master/LICENSE.md) |
| [XR Interaction Toolkit Examples](https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples) | Unity Companion License | Commercial use within Unity is permitted under the Unity Companion License and valid Unity licensing. Preserve notices and third-party terms. | [Evidence](https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples/blob/main/LICENSE.md) |
| [AR Foundation Samples](https://github.com/Unity-Technologies/arfoundation-samples) | Unity Companion License | Commercial use within Unity is permitted under the Unity Companion License and valid Unity licensing. Preserve notices and third-party terms. | [Evidence](https://github.com/Unity-Technologies/arfoundation-samples/blob/main/LICENSE.md) |
| [Gorilla Locomotion](https://github.com/Another-Axiom/GorillaLocomotion) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/Another-Axiom/GorillaLocomotion/blob/main/LICENSE) |
| [MiniGolf VR](https://github.com/mmeyrat/MiniGolf-VR) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/mmeyrat/MiniGolf-VR/blob/main/LICENSE) |
| [MRTK Oculus Passthrough](https://github.com/dilmerv/MRTKOculusPassthrough) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/dilmerv/MRTKOculusPassthrough/blob/master/LICENSE) |
| [Networked MRTK Passthrough Sample](https://github.com/calebcram/Passthrough-Online-MRTK_Quest---Sample) | MIT | Main code permits commercial derivatives, including a closed-source app, with the required notices. Check included art, SDKs, services and third-party files separately. | [Evidence](https://github.com/calebcram/Passthrough-Online-MRTK_Quest---Sample/blob/main/LICENSE) |
| [Lasertag](https://github.com/anaglyphs/lasertag) | PolyForm Noncommercial 1.0.0 | The current license does not grant commercial use. Obtain a separate commercial license before building a product from this code. | [Evidence](https://github.com/anaglyphs/lasertag/blob/master/LICENSE) |
| [BinaryPathway](https://github.com/STCloudLake/BinaryPathway) | README says MIT; license file not found | Commercial reuse is not established by the available license evidence. Obtain a clear grant from the author. | [Evidence](https://github.com/STCloudLake/BinaryPathway/blob/master/README.md) |
| [Oculus Passthrough Demos](https://github.com/dilmerv/OculusPassthroughDemos) | Unclear / no license found | Commercial reuse is not established by the available license evidence. Obtain a clear grant from the author. | [Evidence](https://github.com/dilmerv/OculusPassthroughDemos/blob/master/README.md) |
