SOLSTICE / LIVING VALLEY

A future worth
wandering into.

Growing your surroundings…

SOLSTICEL I V I N G   V A L L E Y
A WORLD IN BALANCE

AN OPEN-AIR FUTURE / 01

Nature, with
a little ingenuity.

Follow the meadow paths. Step inside the archive.
Meet the machines that help this valley thrive.

EXPLORE THE VALLEY01 / ARRIVAL

A PRACTICAL UTOPIA

Built to belong.

A walkable ecological campus, imagined at real human scale. Every machine has a job. Every structure gives something back.

In your headset — controllers

Left thumbstick walks, head-relative. Hold the left trigger to move fast. Right thumbstick snap-turns in 30° steps. Trigger teleports to clear ground or inspects what you point at. Hold the left grip and push the right thumbstick up or down to set your standing height; it is remembered. Turn your left wrist toward you to read your field instrument, and the destination menu opens with it.

In your headset — hands only

Hand tracking works on its own. Pinch index to thumb to select or teleport along the ray from your wrist. Turn your left palm up toward your face and hold it for a moment: the destination menu opens by itself, and closes when you turn the palm away. Controllers still offer more: fast continuous movement, snap turn, the jetpack and the hovercraft.

Getting around faster

The hovercraft floats above the ground and carries you across the valley; board it from its pad. The jetpack flies, and needs controllers. Both keep to the same ground rules as walking.

On a screen

Drag to look; W A S D or arrow keys to walk, Shift to run. E boards the hovercraft, F equips the jetpack. Cycle time of day, weather and season from the controls above.

Surface scans and daylight environment: Poly Haven (CC0). Ecological plots are illustrative simulations.